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- #Borderlands 2 goty patchs ps3 update
- #Borderlands 2 goty patchs ps3 Patch
- #Borderlands 2 goty patchs ps3 upgrade
- #Borderlands 2 goty patchs ps3 software
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Addressed an exploit that allowed players to "win" a duel by killing themselves with environmental damage.Addressed an issue that would sometimes grant players two sets of rewards for completing one mission.Addressed an issue where the user could lose functionality of their weapon as a Psycho when activating Buzz Axe Rampage and Hellfire Halitosis simultaneously right before being killed.Addressed an issue that could cause loot dropped from Terramorphous to not be pick-up-able or visible to all players.Set the "Surprise!" challenge to be visible for everyone instead of unlocking after completing another challenge.Addressed an issue that could cause credits music to continue for some players when the credits were exited early.Enemy health regen in Ultimate Vault Hunter Mode increased for enemies level 61 and above.Rarity of loot drop rates have been increased for enemies level 61 and above.O Two more bank storage space upgrades, at 150 and 200 Eridium respectively. O Two more backpack storage space upgrades, at 150 and 200 Eridium respectively.
#Borderlands 2 goty patchs ps3 upgrade
O One additional ammo upgrade for each ammo type, at 100 Eridium each.
#Borderlands 2 goty patchs ps3 update
The update adds new things, like Black Market items, while solving many different issues relating to the game itself and to the different story expansions, like Tiny Tina's Assault on Dragon Keep.Ĭheck out the full changelog below, via the official website.
#Borderlands 2 goty patchs ps3 Patch
In order to get the game ready for the new Ultimate Vault Hunter Upgrade Pack #2 DLC that's out this week, a fresh patch has been rolled out on the PC, PS3, and Xbox 360.
#Borderlands 2 goty patchs ps3 software
When the GOTY version was released, the Season One Pass should have been retired as a product.A brand new and quite massive update for Borderlands 2 has just been released by Gearbox Software across the PC, PlayStation 3, and Xbox 360 platforms, solving many key issues, adding lots of highly requested features (like fresh Black Market items), and getting the game ready for the new Ultimate Vault Hunter Upgrade Pack #2 DLC, which is out this week.īorderlands 2 was released last September, and developer Gearbox has made an example of post-launch support by releasing lots of new DLC, constant updates and hot fixes, as well as working on fresh new content that will be released in the following months. This wasn't some shoe-string budget initiative by an indie developer. The developers for those products had already BEEN paid by the time they released.
Of course developers deserve to get paid, but Gearbox is a big studio with a stable income stream, and 2K is an even bigger publisher. It doesn't make sense because it was repetitive, overlapping marketing. Why doesn't it make sense to pay for the extra addons that WERE NOT part of the original game? Because developers should work for free? Because you can't handle paying people for their work? Because the new content is under the umbrella of the same game name? Show some respect for the devs - BL2 has hundreds of hours of content, far more than most games do.Ī: You shouldn't necro 6 year old threads, this is Steam, the policy (in most cases) is to start a new thread. Originally posted by zediiiii:I'm bringing this thread back from the dead to comment as a dev (not a 2k dev) - I want to get paid when I spend another several hundred hours developing a DLC that adds 10 hours of game play.